For eight years now, I’ve been building professional design experience across user experience design and strategy, user research, interaction design, visual design, and some front-end development.
My love for games like Oregon Trail, The Sims, and Diner Dash led me to study game and interactive design in graduate school. While there, I learned about the field of Human Computer Interaction (HCI) and discovered I could blend my analytical and creative skills to work in UX.
During this time, I worked as a research assistant for the grant-funded alternate reality game Skeleton Chase played by ~200 college students across two semesters and one week in the summer with executives from Coca-Cola. It was this project that made me realize my passion for creating experiences for people.
Today, design excites me because I feel inspired to make digital products – and the experience of using them – better. With an enduring passion for the Design Thinking methodology, I’m always looking for a complex problem to solve and to help businesses reach company goals through design and pragmatism.
I work for Effective Inc. where I do UX for enterprise clients.
I’ve known Elizabeth for many years. She combines talent with hard work; and a positive, easy-going manner with an admirable tenacity to get the job done. She will quickly become a trusted, integral part of whatever project she works on.
– Lee Sheldon, Writer, Game Designer, and Professor at Worcester Polytechnic Institute